Fallen-on-Hard-Times Job: His tenure as a Guildmaster for bounty hunters comes across as this after it's revealed he's a disgraced Imperial magistrate.He owes his life to the bounty target now. Everyone Has Standards: In Episode 7, after The Child saves him from dying of venom when the party is attacked in the night by predators, Greef ends up cancelling his plan of treachery against the Mandalorian.Mando is understandably suspicious, and he would be right to be, but fortunately, Greef has a change of heart when the kid saves his life from an otherwise fatal wound. bring the Child as bait for their trap on the Client. He'll make it worth his time by dropping the bounty on his head, but the catch is. Enemy Mine: In Chapter 7, he calls up the Mando to come back to Nevarro to kill the Client, who has amplified his influence over the main town and thus has made the Guild's work difficult.The flipside of this, of course, is that he will tolerate nothing that can compromise his business - which eventually happened when Mando reneged on his contract and stole "the Asset" from the Imperial Remnants. While he is a stern superior who manages the bounties of everyone under his employ, he is very amicable with those who delivers results - such as the Mandalorian himself. Da Chief: Or at least the Guild's equivalent of one.By Season 3, he's turned Nevarro into a thriving and prosperous trade hub. He attributes much of the cleanup to to having a strong arm of the law in the form of Cara Dune as his marshal. In one particular instance, the old Hunters' Guild hall is now a school. Gone are both the Bounty Hunters' Guild and (almost all of) the Imperial Remnant hiding on the planet. Clean Up the Town: After the events of the Season 1 finale, Karga cleans up Navarro and improves its repute.By season 3, he seems to have embraced this completely. He also readily gives Din an offer of credit for the badly needed repairs to the Razor Crest (albeit not for free, he's got a town to run). Under his efforts (plus Cara's Marshal duties), they've managed to convert Nevarro, slowly but surely, into a place where families and regular citizens can live, trade, and even educate their kids. Big Good: Surprisingly enough, Season 2 shows him turning over a new leaf as basically the guy/magistrate running Nevarro.In season 3, it's made apparent that he certainly has not gone soft in his cushy Magistrate office he shows he is a good enough Quick Draw to not only land a shot first, but hit his opponent right in the blaster. ![]() ![]() In Season 2, he is part of a raiding party against leftover Remnant troops in a hidden base alongside Cara, a Rebel/Republic dropper commando, and Din again, and still holds his own. Despite this, he still is a skilled pistol marksman with Guns Akimbo and manages to contribute meaningfully to the bucket-head kill count, even helping Mando out of a tight spot in a melee with a Death Trooper (all likely because he cooled his nerves beforehand). Badass Normal: Of the four combatants against the Imperial garrison in the Season 1 finale, he is among a Killer Robot, a Rebel shock trooper, and the titular Mandalorian, while he does mostly management business for the Guild.And God help you if you’re on his bad side. Affably Evil: He’s friendly to his employees, amiable, sticks by his principles, and has a sense of gratitude and honor, but he’s still a ruthless criminal and he runs the Guild, an organization consisting of the most dangerous people in the universe, for a damn good reason.His efforts to make his planet a better place later on earn him the rank of High Magistrate. The head of the Bounty Hunters' Guild on Nevarro. "Some of my favorite people are bounty hunters."
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